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"Thomas de Groot" <t.d### [at] internlnet> wrote:
> "PM 2Ring" <nomail@nomail> schreef in bericht
> news:web.431fa724d597e82bad93754b0@news.povray.org...
> ...I doubt the idea is new; I'm probably just
> > re-inventing the wheel.
> >
>
> Doesn't matter!
> I never really analyzed the existing (grass)macros (e.g. Gilles Tran's),
> and they may use the same technic, I don't know.
I haven't looked at them at all. I only have 256Mbytes, so I tend to stay
with simpler scenes.
> I remember that I made a
> small bamboo macro with only 1 jointed bamboo stalk which was repeated
> continually, while rotated and scaled randomly within given boundaries. I
> included even some wind effect. I must have it somewhere. I haven't used it
> now for some years.
My first grass scenes also just used a single blade, with random rotations &
scaling. That worked pretty well, but the MultiMesh method is faster & more
efficient.
> It is always nice to have something simple, working smoothly. Good work!
> Thanks for sharing!
Yes, sometimes simple things can take a long time to get right. I just
solved a subtle problem with isosurfaces that's been bugging me all year.
What a relief!
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